Kaynağa Gözat

ajout evenement synchronisation

Etienne Landon 9 yıl önce
ebeveyn
işleme
179d807eed
1 değiştirilmiş dosya ile 67 ekleme ve 26 silme
  1. 67 26
      uki-score/UKI_v3.pd

+ 67 - 26
uki-score/UKI_v3.pd

@@ -1,4 +1,4 @@
-#N canvas 46 523 893 498 10;
+#N canvas 42 523 652 498 10;
 #N canvas 44 697 485 278 gem 0;
 #N canvas 1106 545 676 481 bloodcells 0;
 #X obj 32 46 gemhead;
@@ -336,7 +336,7 @@
 #X connect 4 0 1 0;
 #X connect 6 0 5 0;
 #X connect 7 0 5 0;
-#X restore 334 389 pd gem;
+#X restore 376 380 pd gem;
 #N canvas 804 140 702 421 variables_list 0;
 #X text 47 15 /game;
 #X text 100 16 /players - number of players;
@@ -352,7 +352,7 @@ of nth level;
 #X text 109 301 n x - # player number \, n current level / x scaled
 sensor value [0..1];
 #X text 110 237 /game/level_sync n - evenement de sync level n;
-#X restore 339 459 pd variables_list;
+#X restore 381 450 pd variables_list;
 #N canvas 1098 512 450 290 sound_sends 0;
 #X obj 70 -3 r /game/end;
 #X obj 159 38 r /game/level_sync;
@@ -408,7 +408,7 @@ sensor value [0..1];
 #X connect 22 0 12 0;
 #X connect 23 0 20 0;
 #X connect 24 0 20 0;
-#X restore 470 363 pd sound_sends;
+#X restore 512 354 pd sound_sends;
 #N canvas 1002 367 854 381 video_sends 0;
 #X obj 70 27 r /game/end;
 #X obj 159 38 r /game/level_sync;
@@ -469,9 +469,9 @@ sensor value [0..1];
 #X connect 26 0 11 0;
 #X connect 27 0 28 0;
 #X connect 28 0 9 0;
-#X restore 470 385 pd video_sends;
-#X obj -13 22 zexy;
-#N canvas 302 470 905 475 UKI_sensors 0;
+#X restore 512 376 pd video_sends;
+#X obj 29 13 zexy;
+#N canvas 298 470 905 475 UKI_sensors 0;
 #X floatatom 262 134 3 0 0 0 - - -, f 3;
 #X floatatom 289 134 3 0 0 0 - - -, f 3;
 #X floatatom 316 134 3 0 0 0 - - -, f 3;
@@ -517,6 +517,7 @@ sensor value [0..1];
 #X obj 533 144 ESP_sensors 6;
 #X obj 626 144 ESP_sensors 7;
 #X obj 719 144 ESP_sensors 8;
+#X obj 355 239 loadbang;
 #X connect 5 0 0 0;
 #X connect 5 1 1 0;
 #X connect 5 2 2 0;
@@ -552,9 +553,10 @@ sensor value [0..1];
 #X connect 31 0 22 0;
 #X connect 32 0 24 0;
 #X connect 33 0 25 0;
+#X connect 44 0 27 0;
 #X coords 0 -1 1 1 380 230 1 430 20;
-#X restore -13 43 pd UKI_sensors;
-#N canvas 436 172 1320 864 score_system-old 0;
+#X restore 29 34 pd UKI_sensors;
+#N canvas 432 172 1320 864 score_system-old 0;
 #X obj 111 -65 r sensors;
 #X obj 111 -21 t l l b;
 #X msg 111 -1 \$2;
@@ -795,7 +797,7 @@ sensor value [0..1];
 #X obj 546 -2 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144 -1
 -1 2;
 #X obj 566 -2 vradio 15 1 0 4 empty empty empty 0 -8 0 10 -262144 -1
--1 2;
+-1 1;
 #X obj -38 267 r /game/start;
 #X obj 154 596 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
 -1 -1;
@@ -983,8 +985,8 @@ sensor value [0..1];
 #X connect 131 0 6 0;
 #X connect 132 0 1 0;
 #X connect 133 0 62 0;
-#X restore 333 416 pd score_system-old;
-#N canvas 1 53 814 442 UKI_game&score 1;
+#X restore 375 407 pd score_system-old;
+#N canvas 259 141 814 608 UKI_game&score 1;
 #X obj 71 10 r /player;
 #X obj 71 38 t a a a;
 #X obj 71 130 unpack f f f;
@@ -1002,17 +1004,39 @@ table;
 #X msg 260 245 symbol level\$1;
 #X obj 70 288 t b f;
 #X msg 70 310 1;
-#X obj 518 266 t b b b;
-#X obj 557 296 array sum level1;
-#X obj 537 323 array sum level2;
-#X obj 517 350 array sum level3;
-#X obj 517 244 metro 100;
-#X obj 517 225 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
+#X obj 490 190 t b b b;
+#X obj 529 220 array sum level1;
+#X obj 509 347 array sum level2;
+#X obj 489 474 array sum level3;
+#X obj 489 168 metro 100;
+#X obj 489 149 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
+1;
+#X obj 486 123 loadbang;
+#X floatatom 619 430 5 0 0 0 - - -, f 5;
+#X floatatom 597 452 5 0 0 0 - - -, f 5;
+#X obj 336 86 hradio 15 1 0 8 empty empty empty 0 -8 0 10 -262144 -1
+-1 1;
+#X obj 336 106 + 1;
+#X obj 585 295 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X obj 529 295 change;
+#X obj 529 317 s /sync/1;
+#X obj 565 415 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X obj 509 415 change;
+#X obj 545 545 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
 1;
-#X obj 514 199 loadbang;
-#X floatatom 663 294 5 0 0 0 - - -, f 5;
-#X floatatom 647 326 5 0 0 0 - - -, f 5;
-#X floatatom 625 348 5 0 0 0 - - -, f 5;
+#X obj 489 545 change;
+#X obj 509 437 s /sync/2;
+#X obj 489 567 s /sync/3;
+#X obj 489 523 == 8;
+#X obj 509 393 == 8;
+#X obj 529 273 == 8;
+#X obj 336 127 s /number_of_players;
+#X obj 544 252 r /number_of_players;
+#X obj 524 372 r /number_of_players;
+#X obj 504 502 r /number_of_players;
+#X msg 5 17 2 1 1;
 #X connect 0 0 1 0;
 #X connect 1 0 2 0;
 #X connect 2 0 8 0;
@@ -1032,10 +1056,27 @@ table;
 #X connect 16 0 19 0;
 #X connect 16 1 18 0;
 #X connect 16 2 17 0;
-#X connect 17 0 23 0;
-#X connect 18 0 24 0;
-#X connect 19 0 25 0;
+#X connect 17 0 38 0;
+#X connect 18 0 23 0;
+#X connect 18 0 37 0;
+#X connect 19 0 24 0;
+#X connect 19 0 36 0;
 #X connect 20 0 16 0;
 #X connect 21 0 20 0;
 #X connect 22 0 21 0;
-#X restore -13 277 pd UKI_game&score;
+#X connect 25 0 26 0;
+#X connect 26 0 39 0;
+#X connect 28 0 29 0;
+#X connect 31 0 34 0;
+#X connect 33 0 35 0;
+#X connect 36 0 32 0;
+#X connect 36 0 33 0;
+#X connect 37 0 30 0;
+#X connect 37 0 31 0;
+#X connect 38 0 27 0;
+#X connect 38 0 28 0;
+#X connect 40 0 38 1;
+#X connect 41 0 37 1;
+#X connect 42 0 36 1;
+#X connect 43 0 1 0;
+#X restore 29 268 pd UKI_game&score;