Browse Source

GAME buffer and begining of BLOODCELL

gestion système d'affichage joueurs ok, reste gestion système de patch
sensors<>joueurs
évènements de jeux fonctionnels, reste aspects graphiques
intégration GAME dans BLOODCELL
Etienne Landon 9 years ago
parent
commit
0dc6c76eb0
4 changed files with 501 additions and 380 deletions
  1. 351 232
      uki-video/UKI-VIDEO.pd
  2. 3 1
      uki-video/bloodcell.pd
  3. 52 52
      uki-video/player.pd
  4. 95 95
      uki-video/uki

+ 351 - 232
uki-video/UKI-VIDEO.pd

@@ -1,10 +1,10 @@
-#N canvas 1046 248 728 710 10;
+#N canvas 125 326 728 710 10;
 #X declare -path . -path .. -path data -path ../data -path ev-in -path
 ../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
 -path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
 libs/kollabs -path ../libs/kollabs -path media -path ../media -path
 ev-glsl -path ../ev-glsl;
-#N canvas 388 130 535 774 init&control 0;
+#N canvas 384 128 535 774 init&control 0;
 #X obj 56 62 loadbang;
 #X obj 79 128 del 1000;
 #X obj 56 191 del 3000;
@@ -17,7 +17,7 @@ ev-glsl -path ../ev-glsl;
 #X msg 149 111 \; pd dsp 1;
 #X obj 67 546 ev_gemwin;
 #X obj 68 395 ev_storage;
-#X obj 278 517 tgl 15 0 /ev/mouse/select_radius empty mouseover 17
+#X obj 334 500 tgl 15 0 /ev/mouse/select_radius empty mouseover 17
 7 0 10 -262144 -1 -1 0 0.05;
 #N canvas 566 615 1347 403 OSC 0;
 #X obj 24 27 import mrpeach;
@@ -97,6 +97,11 @@ ev-glsl -path ../ev-glsl;
 #X connect 38 0 24 0;
 #X restore 60 271 pd OSC;
 #X obj 56 94 t b b b;
+#X obj 289 395 t b f;
+#X obj 359 376 vsl 12 50 0 1 0 0 empty empty empty 0 -9 0 10 -262144
+-1 -1 0 1;
+#X msg 242 516 color \$1 \$2 \$3;
+#X obj 249 480 pack f f f;
 #X connect 0 0 13 0;
 #X connect 1 0 7 0;
 #X connect 2 0 6 0;
@@ -104,6 +109,11 @@ ev-glsl -path ../ev-glsl;
 #X connect 13 0 2 0;
 #X connect 13 1 1 0;
 #X connect 13 2 8 0;
+#X connect 14 0 17 0;
+#X connect 14 1 17 2;
+#X connect 15 0 14 0;
+#X connect 16 0 9 0;
+#X connect 17 0 16 0;
 #X coords 0 -1 1 1 400 300 1 50 350;
 #X restore 16 25 pd init&control;
 #N canvas 1 52 884 579 mapping 0;
@@ -158,92 +168,93 @@ uses scene "0" of "ev_example_panoramic_preset.txt".;
 #X connect 23 0 21 2;
 #X connect 24 0 22 0;
 #X restore 43 373 pd mapping;
-#N canvas 134 712 761 274 src_GAME 1;
-#N canvas 102 451 744 558 players 1;
-#X obj 422 216 gemhead;
-#X obj 422 290 pix_texture;
-#X obj 496 310 s /player/circle/texid;
+#N canvas 433 283 761 274 src_GAME 1;
+#N canvas 418 234 744 558 players 1;
+#X obj 476 169 gemhead;
+#X obj 476 243 pix_texture;
+#X obj 550 263 s /player/circle/texid;
 #X obj 43 144 gemhead;
 #X obj 43 401 s /player/framebuffer;
 #X obj 43 380 t b;
-#X floatatom 171 250 5 0 0 0 - - -, f 5;
+#X floatatom 74 235 5 0 0 0 - - -, f 5;
 #X obj 46 119 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
 1;
 #X obj 43 165 alpha;
-#X obj 422 241 alpha;
-#X floatatom 215 254 5 0 0 0 - - -, f 5;
-#X floatatom 116 365 5 0 0 0 - - -, f 5;
+#X obj 476 194 alpha;
+#X floatatom 118 239 5 0 0 0 - - -, f 5;
+#X floatatom 116 325 5 0 0 0 - - -, f 5;
 #X obj 32 46 inlet;
 #X obj 32 67 t b b;
-#X text 490 215 choix image cercle / nbre players;
+#X text 544 168 choix image cercle / nbre players;
 #X floatatom 189 155 5 0 0 0 - - -, f 5;
-#X floatatom 279 256 5 0 0 0 - - -, f 5;
+#X floatatom 182 241 5 0 0 0 - - -, f 5;
 #X floatatom 454 128 5 0 0 0 - - -, f 5;
-#X obj 422 266 pix_image ./media/xy.png;
-#X obj 563 75 hradio 15 1 0 8 empty empty empty 0 -8 0 10 -262144 -1
--1 3;
-#X text 243 5 ne plus utiliser patch dynamique \, 8 instances de player
+#X obj 476 219 pix_image ./media/xy.png;
+#X obj 563 75 hradio 15 1 0 7 empty empty empty 0 -8 0 10 -262144 -1
+-1 1;
+#X text 93 5 ne plus utiliser patch dynamique \, 8 instances de player
 actives par number_of_players;
-#X text 248 39 agit comme un "patch" automatique entre 8 sensors (maximum)
+#X text 98 39 agit comme un "patch" automatique entre 8 sensors (maximum)
 et 8 affichage joueur;
-#X obj 100 335 s /player/framebuffer/rot/x;
-#X obj 83 291 gemlist_info;
-#X obj 100 314 unpack f f f;
 #X obj 88 100 loadbang;
 #X msg 88 122 0;
 #X obj 563 95 + 2;
 #X obj 566 125 v /game/players;
-#X msg 476 236 open ./media/circle_\$1_cent.png;
-#X obj 614 347 metro 2000;
-#X obj 614 369 random 3;
-#X obj 614 391 + 1;
-#X msg 617 412 \; /game/sleep \$1;
-#X obj 616 329 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
+#X msg 530 189 open ./media/circle_\$1_cent.png;
+#X obj 604 335 metro 2000;
+#X obj 604 357 random 3;
+#X obj 604 379 + 1;
+#X msg 607 400 \; /game/sleep \$1;
+#X obj 606 317 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
 1;
-#X obj 43 268 rotateXYZ 0 0 0;
-#X obj 43 360 scale 1;
-#X obj 43 202 translateXYZ 0 0 -3;
-#X obj 474 380 player 0;
-#X obj 474 420 player 2;
-#X obj 474 440 player 3;
-#X obj 474 460 player 4;
-#X obj 474 480 player 5;
-#X obj 474 500 player 6;
-#X obj 474 520 player 7;
-#X obj 474 400 player 1;
+#X obj 245 362 player 1;
+#X text 242 223 efffet perspective;
+#X obj 43 320 scale 1;
+#X obj 43 202 translateXYZ 0 1.5 -4;
+#X text 275 239 -40 max;
+#X obj 43 268 rotateXYZ -20 0 0;
+#X obj 569 14 loadbang;
+#X msg 569 36 6;
+#X obj 245 342 player 0;
+#X obj 245 382 player 2;
+#X obj 245 402 player 3;
+#X obj 245 422 player 4;
+#X obj 245 442 player 5;
+#X obj 245 462 player 6;
+#X obj 245 482 player 7;
 #X connect 0 0 9 0;
 #X connect 1 1 2 0;
 #X connect 3 0 8 0;
 #X connect 5 0 4 0;
-#X connect 6 0 35 1;
+#X connect 6 0 37 1;
 #X connect 7 0 3 0;
-#X connect 8 0 37 0;
+#X connect 8 0 35 0;
 #X connect 9 0 18 0;
-#X connect 10 0 35 2;
-#X connect 11 0 36 1;
+#X connect 10 0 37 2;
+#X connect 11 0 34 1;
 #X connect 12 0 13 0;
 #X connect 13 0 3 0;
-#X connect 15 0 37 2;
-#X connect 16 0 35 3;
+#X connect 15 0 35 2;
+#X connect 16 0 37 3;
 #X connect 18 0 1 0;
-#X connect 19 0 27 0;
-#X connect 23 1 24 0;
-#X connect 24 0 22 0;
-#X connect 25 0 26 0;
-#X connect 26 0 3 0;
+#X connect 19 0 24 0;
+#X connect 22 0 23 0;
+#X connect 23 0 3 0;
+#X connect 24 0 25 0;
+#X connect 24 0 26 0;
+#X connect 24 0 17 0;
+#X connect 26 0 18 0;
 #X connect 27 0 28 0;
-#X connect 27 0 29 0;
-#X connect 27 0 17 0;
-#X connect 29 0 18 0;
-#X connect 30 0 31 0;
-#X connect 31 0 32 0;
-#X connect 32 0 33 0;
-#X connect 34 0 30 0;
-#X connect 35 0 36 0;
-#X connect 36 0 5 0;
-#X connect 37 0 35 0;
-#X restore 52 222 pd players;
-#N canvas 195 468 1722 537 game_events 0;
+#X connect 28 0 29 0;
+#X connect 29 0 30 0;
+#X connect 31 0 27 0;
+#X connect 34 0 5 0;
+#X connect 35 0 37 0;
+#X connect 37 0 34 0;
+#X connect 38 0 39 0;
+#X connect 39 0 19 0;
+#X restore 52 243 pd players;
+#N canvas 198 425 1644 537 game_events 0;
 #X obj -14 85 gemhead;
 #X obj -13 195 pix_texture;
 #X obj -13 335 square 4;
@@ -255,9 +266,9 @@ et 8 affichage joueur;
 #X obj 488 -5;
 #X obj 437 61 gemhead;
 #X obj 438 80 alpha;
-#X obj 438 264 model ./media/BloodCell_MODEL_0810.obj;
-#X obj 438 244 color 1 0 0;
-#X obj 438 213 scale;
+#X obj 438 384 model ./media/BloodCell_MODEL_0810.obj;
+#X obj 438 364 color 1 0 0;
+#X obj 438 333 scale;
 #X obj 549 -3 r /game/end;
 #X obj 549 18 route 0 1;
 #X obj 646 -3 r /game/start;
@@ -296,10 +307,7 @@ et 8 affichage joueur;
 #X msg 1256 62 0;
 #X obj 992 529 text3d;
 #X obj 991 322 text3d;
-#X msg 1182 280 font media/FreeSansBold.ttf \, justify center base
-;
 #X obj -13 166 pix_image ./media/game_over.png;
-#X obj -13 308 colorRGB 1 1 1 0;
 #X obj 77 195 r /game/end;
 #X obj 77 216 route 0 1;
 #X obj 173 215 r /game/start;
@@ -312,7 +320,7 @@ et 8 affichage joueur;
 #X obj 44 255 delay;
 #X msg 43 233 5000;
 #X msg 41 274 0 3000;
-#X floatatom 561 122 5 0 0 0 - - -, f 5;
+#X floatatom 561 242 5 0 0 0 - - -, f 5;
 #X obj 638 89 delay;
 #X msg 637 67 5000;
 #X msg 635 108 0 3000;
@@ -320,40 +328,43 @@ et 8 affichage joueur;
 #X msg 1211 407 text \$1;
 #X obj 1211 367 - 11;
 #X obj 1166 192 list-abs/last-x 25;
-#X obj 438 190 scaleXYZ 1 1 1;
-#X obj 438 158 rotateXYZ 70 0 0;
+#X obj 438 310 scaleXYZ 1 1 1;
+#X obj 438 278 rotateXYZ 70 0 0;
 #X obj 903 312 print;
 #X obj 1166 213 list prepend text;
 #X obj 1166 235 list trim;
 #X msg 1230 469 text test;
-#X obj 992 288 scaleXYZ 0.3 1 1;
 #X msg 921 283 text 2;
 #X floatatom 1043 343 5 0 0 0 - - -, f 5;
 #X msg 1125 514 40;
-#X obj 992 266 colorRGB 1 0 0 1;
 #X floatatom 933 415 5 0 0 0 - - -, f 5;
 #X obj 1282 242 * 5;
-#X obj 992 406 colorRGB 0 1 0 1;
-#X obj 990 371 translateXYZ 0 -2 0;
 #X obj 991 463 scaleXYZ 1 0.5 1;
 #X msg 1200 306 30;
 #X obj -13 125 translateXYZ 0 0 0.1;
-#X obj 438 102 translateXYZ 0 0 0;
 #X obj 994 198 translateXYZ 0 0 0;
 #X obj 992 234 rotateXYZ 0 0 0;
+#X obj -13 308 colorRGB 1 1 1 0;
+#X msg 1182 280 font media/FreeSansBold.ttf \, justify center base
+\, text -10;
+#X obj 992 288 scale 0.5;
+#X obj 990 371 translateXYZ 0 -1.5 0;
+#X obj 438 222 translateXYZ 0 0.7 0;
+#X obj 992 266 colorRGB 1 0 0 0;
+#X obj 992 406 colorRGB 0 1 0 0;
 #X connect 0 0 3 0;
-#X connect 1 0 50 0;
-#X connect 3 0 88 0;
+#X connect 1 0 85 0;
+#X connect 3 0 82 0;
 #X connect 4 0 23 0;
-#X connect 5 0 88 2;
-#X connect 6 0 50 4;
+#X connect 5 0 82 2;
+#X connect 6 0 85 4;
 #X connect 9 0 10 0;
 #X connect 10 0 89 0;
 #X connect 12 0 11 0;
 #X connect 13 0 12 0;
 #X connect 14 0 15 0;
 #X connect 15 1 22 0;
-#X connect 15 1 65 0;
+#X connect 15 1 63 0;
 #X connect 16 0 17 0;
 #X connect 17 0 21 0;
 #X connect 18 0 20 0;
@@ -365,21 +376,21 @@ et 8 affichage joueur;
 #X connect 23 2 9 0;
 #X connect 23 4 24 0;
 #X connect 24 0 25 0;
-#X connect 25 0 90 0;
+#X connect 25 0 83 0;
 #X connect 26 0 28 0;
 #X connect 28 0 24 0;
-#X connect 29 0 87 0;
-#X connect 29 0 48 0;
+#X connect 29 0 81 0;
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 #X connect 31 0 33 0;
 #X connect 31 0 39 0;
-#X connect 32 0 70 0;
+#X connect 32 0 68 0;
 #X connect 33 0 32 0;
 #X connect 33 0 35 0;
 #X connect 35 0 36 0;
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-#X connect 37 0 83 0;
-#X connect 38 0 81 4;
-#X connect 38 0 84 4;
+#X connect 37 0 79 0;
+#X connect 38 0 90 4;
+#X connect 38 0 91 4;
 #X connect 39 0 38 0;
 #X connect 40 0 41 0;
 #X connect 41 0 43 0;
@@ -388,87 +399,98 @@ et 8 affichage joueur;
 #X connect 43 0 42 0;
 #X connect 44 0 31 0;
 #X connect 45 0 31 0;
-#X connect 47 0 85 0;
-#X connect 48 0 47 0;
-#X connect 48 0 46 0;
-#X connect 49 0 1 0;
-#X connect 50 0 2 0;
+#X connect 47 0 88 0;
+#X connect 48 0 1 0;
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+#X connect 50 0 54 0;
+#X connect 50 0 59 0;
 #X connect 51 0 52 0;
-#X connect 52 0 56 0;
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-#X connect 53 0 54 0;
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-#X connect 55 0 50 4;
-#X connect 56 0 55 0;
-#X connect 57 0 59 0;
-#X connect 58 0 31 0;
+#X connect 52 0 53 0;
+#X connect 53 0 85 4;
+#X connect 54 0 53 0;
+#X connect 55 0 57 0;
+#X connect 56 0 31 0;
+#X connect 57 0 56 0;
+#X connect 58 0 60 0;
 #X connect 59 0 58 0;
-#X connect 60 0 62 0;
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+#X connect 60 0 53 0;
+#X connect 61 0 70 3;
+#X connect 62 0 64 0;
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+#X connect 64 0 21 0;
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+#X connect 76 0 88 2;
+#X connect 77 0 46 1;
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+#X connect 81 0 46 1;
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+#X connect 85 0 2 0;
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 #X connect 86 0 46 0;
-#X connect 87 0 46 1;
-#X connect 87 0 47 1;
-#X connect 88 0 49 0;
-#X connect 89 0 72 0;
-#X connect 90 0 91 0;
-#X connect 91 0 81 0;
-#X restore 73 164 pd game_events;
+#X connect 87 0 47 0;
+#X connect 88 0 91 0;
+#X connect 89 0 70 0;
+#X connect 90 0 87 0;
+#X connect 91 0 80 0;
+#X restore 73 185 pd game_events;
 #X obj 41 44 gemhead 20;
-#X msg 227 43 color \$1 \$1 \$1;
-#X obj 227 24 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+#X obj 227 24 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
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-#X obj 41 144 t a a;
+#X obj 41 165 t a a;
 #X obj 41 25 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
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+#X floatatom 261 13 5 0 0 0 - - -, f 5;
+#X obj 41 144 alpha;
 #X obj 41 64 ev_buf GAME;
-#X obj 476 55 gemhead;
-#X obj 476 197 rectangle 4 3;
-#X obj 476 167 pix_texture;
-#X connect 2 0 7 0;
-#X connect 3 0 7 1;
-#X connect 4 0 3 0;
-#X connect 5 0 0 0;
-#X connect 5 1 1 0;
-#X connect 6 0 2 0;
-#X connect 7 0 5 0;
-#X connect 7 1 10 1;
-#X connect 8 0 10 0;
-#X connect 10 0 9 0;
+#X msg 227 43 color 0 0 0 \$1;
+#X connect 2 0 8 0;
+#X connect 3 0 9 0;
+#X connect 4 0 0 0;
+#X connect 4 1 1 0;
+#X connect 5 0 2 0;
+#X connect 6 0 9 0;
+#X connect 7 0 4 0;
+#X connect 8 0 7 0;
+#X connect 9 0 8 1;
 #X restore 45 506 pd src_GAME;
 #X text 129 506 score system and game events;
-#N canvas 483 595 450 300 bloodcells 0;
+#N canvas 796 507 578 401 bloodcells 1;
 #X obj 7 13 cnv 15 300 130 empty empty FRAMEBUFFER 20 12 0 14 -262130
 -66577 0;
 #X obj 20 35 gemhead 20;
-#X obj 20 55 ev_buf 0;
 #X msg 206 34 color \$1 \$1 \$1;
 #X obj 206 15 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
 1;
-#N canvas 1066 256 423 293 uki 0;
-#N canvas 59 328 960 699 bloodcells 0;
+#X obj 47 195 t b b;
+#X obj 20 155 t a a;
+#X obj 130 21 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X obj 47 174 scaleXYZ 1 1 1;
+#X obj 348 321 rectangle 4 4;
+#X obj 348 119 gemhead;
+#X obj 348 261 pix_texture;
+#X obj 348 141 alpha;
+#X floatatom 401 153 5 0 0 0 - - -, f 5;
+#X floatatom 448 150 5 0 0 0 - - -, f 5;
+#X obj 348 193 translateXYZ;
+#X floatatom 413 212 5 0 0 0 - - -, f 5;
+#X obj 20 55 ev_buf bloodcells;
+#X obj 348 235 scale 1;
+#N canvas 121 336 960 699 bloodcells 1;
 #X obj 32 -4 gemhead;
 #X obj 317 64 r boidParam;
 #X obj 92 102 spigot;
@@ -476,7 +498,7 @@ et 8 affichage joueur;
 #X obj 77 350 s bloodcell-render;
 #X obj 92 127 separator;
 #X obj 317 115 s bloodcell-pos;
-#N canvas 1455 388 450 300 bloodcell-pool 0;
+#N canvas 1429 736 450 300 bloodcell-pool 1;
 #X obj 20 20 bloodcell 0;
 #X obj 20 20 bloodcell 1;
 #X obj 20 20 bloodcell 2;
@@ -557,6 +579,76 @@ et 8 affichage joueur;
 #X obj 20 20 bloodcell 77;
 #X obj 20 20 bloodcell 78;
 #X obj 20 20 bloodcell 79;
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+#X obj 20 20 bloodcell 109;
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+#X obj 20 20 bloodcell 111;
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+#X obj 20 20 bloodcell 145;
+#X obj 20 20 bloodcell 146;
+#X obj 20 20 bloodcell 147;
+#X obj 20 20 bloodcell 148;
+#X obj 20 20 bloodcell 149;
 #X restore 537 100 pd bloodcell-pool;
 #X msg 469 274 \; pd-bloodcell-pool obj 20 20 bloodcell \$1;
 #X obj 469 219 until 40;
@@ -565,10 +657,10 @@ et 8 affichage joueur;
 #X obj 127 158 r boidParam;
 #X obj 128 179 route attractpt;
 #X obj 129 200 unpack f f f;
-#X obj 138 99 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+#X obj 138 99 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
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 #X obj 92 251 triangle 0.1;
-#N canvas 1310 137 561 869 boids-help 0;
+#N canvas 1308 136 561 869 boids-help 0;
 #X msg 47 -33 dump;
 #X msg 51 78 neighbors \$1;
 #X floatatom 51 63 5 0 4 0 - neighbors -, f 5;
@@ -697,7 +789,7 @@ et 8 affichage joueur;
 #X restore 317 42 pd boids-help;
 #X msg 547 219 \; pd-bloodcell-pool clear;
 #X obj 30 -29 inlet;
-#N canvas 770 182 178 480 init 0;
+#N canvas 768 208 178 480 init 0;
 #X obj 34 21 loadbang;
 #X obj 94 21 r reset;
 #X msg 15 78 \; neighbors 4;
@@ -734,7 +826,7 @@ et 8 affichage joueur;
 #X restore 316 17 pd init;
 #X obj 105 -35 loadbang;
 #X msg 103 -16 0;
-#N canvas 659 248 534 416 boids_uki 0;
+#N canvas 700 270 534 711 boids_uki 1;
 #X obj 35 -17 r /bloodcells;
 #X obj 37 4 pipe 20;
 #X obj 39 28 route 0 1 2;
@@ -746,15 +838,22 @@ et 8 affichage joueur;
 \, center 0 \, attract 0 \, match 1 \, avoid 3 \, repel 0 \, edgedist
 1 \, speed 10 \, inertia 5 \, accel 10 \, prefdist 1.5 \, flyrect -2
 13 2 -13 2 -2 \, attractpt 0 0 0;
-#X msg 47 274 \; boidParam neighbors 1 \, minspeed 1 \, maxspeed 1.5
-\, center 0.1 \, attract 1.2 \, match 0.5 \, avoid 0.73 \, repel 3
-\, edgedist 1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist
-1.5 \, flyrect -2 20 2 -10 2 -2 \, attractpt 0 0 0;
+#X floatatom 382 376 5 0 0 0 - - -, f 5;
+#X msg 82 360 \; boidParam flyrect -3 3 3 -3 3 -3;
+#X msg 47 273 \; boidParam neighbors 1 \, minspeed 1 \, maxspeed 1.5
+\, center 0.1 \, attract 1.2 \, match 0.5 \, avoid 0.73 \, repel 0.5
+\, edgedist 0.1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist
+1.5 \, flyrect -1 1 1 -1 1 -1 \, attractpt 0 0 0 \, reset;
+#X msg 45 450 \; boidParam neighbors 1 \, minspeed 1 \, maxspeed 1.5
+\, center 0.1 \, attract 0.2 \, match 0.5 \, avoid 0.73 \, repel 1
+\, edgedist 0.1 \, speed 1.24 \, inertia 5 \, accel 0.97 \, prefdist
+1.5 \, flyrect -1 0 1 -5 1 -1 \, attractpt 0 0 0 \, reset;
 #X connect 0 0 1 0;
 #X connect 1 0 2 0;
-#X connect 2 0 5 0;
+#X connect 2 0 7 0;
 #X connect 2 1 4 0;
 #X connect 2 2 3 0;
+#X connect 5 0 6 0;
 #X restore 429 30 pd boids_uki;
 #X obj 284 384 line;
 #X obj 287 212 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
@@ -767,8 +866,6 @@ et 8 affichage joueur;
 #X obj 32 72 t a a a a a b;
 #X obj 77 307 separator;
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-#X obj 317 89 boids/boids3d 80 0;
-#X msg 469 188 80;
 #X obj 310 155 r /bloodcells;
 #X msg 309 197 1;
 #X obj 309 175 route 0;
@@ -784,19 +881,25 @@ et 8 affichage joueur;
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 #X floatatom 213 144 5 0 0 0 - - -, f 5;
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-#X obj 99 329 translateXYZ 0 -15 0;
 #X obj 297 250 metro 30000;
 #X msg 291 346 50 20000;
 #X msg 339 367 -50 20000;
 #X obj 469 166 t b b b;
 #X obj 563 163 s /bloodcell-init;
-#X connect 0 0 42 0;
-#X connect 1 0 33 0;
+#X obj 99 329 translateXYZ 0 0 0;
+#X obj 650 434 s /bloodcell/scale;
+#X floatatom 649 402 5 0 0 0 - - -, f 5;
+#X msg 701 392 0.02;
+#X msg 701 372 0.05;
+#X obj 317 89 boids/boids3d 150 0;
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+#X connect 0 0 40 0;
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-#X connect 10 0 53 0;
+#X connect 9 0 44 0;
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 #X connect 13 0 3 1;
@@ -807,73 +910,89 @@ et 8 affichage joueur;
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 #X connect 23 0 29 0;
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-#X restore 43 80 pd bloodcells;
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-#X obj 194 62 gemhead;
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-#X obj 292 19 gemhead;
-#X obj 243 62 world_light;
-#X obj 243 41 gemhead;
-#X obj 24 32 t b b b;
-#X obj 245 16 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+#X connect 30 5 57 0;
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+#X connect 57 1 28 0;
+#X connect 58 0 9 0;
+#X restore 45 214 pd bloodcells;
+#X obj 459 61 world_light;
+#X obj 459 40 gemhead;
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-#X obj 269 7 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
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-#X connect 10 0 5 0;
-#X restore 74 197 pd uki;
-#X obj 47 175 t b b;
-#X obj 47 154 scaleXYZ 1 0.14 1;
-#X obj 20 135 t a a;
-#X obj 130 21 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+#X obj 22 242 separator;
+#X obj 22 348 pix_texture;
+#X obj 90 323 r /ev/buf/GAME/texture_id;
+#X obj 22 370 square 1;
+#X obj 410 83 world_light;
+#X obj 410 62 gemhead;
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-#X connect 8 1 7 0;
-#X connect 9 0 1 0;
+#X obj 20 135 alpha;
+#X obj 22 306 scale 2;
+#X obj 22 284 translateXYZ 0 2 0;
+#X obj 22 264 color 1 1 1 1;
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+#X connect 31 0 30 0;
+#X connect 32 0 31 0;
 #X restore 45 531 pd bloodcells;
 #X text 147 532 comment;
 #N canvas 1 52 648 471 README 0;

+ 3 - 1
uki-video/bloodcell.pd

@@ -1,4 +1,4 @@
-#N canvas 1 92 501 646 10;
+#N canvas 1 91 501 646 10;
 #X obj 73 24 r bloodcell-render;
 #X obj 73 51 separator;
 #X obj 73 576 model ./media/BloodCell_MODEL_0810.obj;
@@ -32,6 +32,7 @@
 #X obj 73 546 color 1 0 0;
 #X obj 73 510 scale 0.15;
 #X obj 254 20 r /bloodcell-init;
+#X obj 131 471 r /bloodcell/scale;
 #X connect 0 0 1 0;
 #X connect 1 0 26 0;
 #X connect 3 0 25 0;
@@ -73,3 +74,4 @@
 #X connect 30 0 2 0;
 #X connect 31 0 30 0;
 #X connect 32 0 6 0;
+#X connect 33 0 31 1;

+ 52 - 52
uki-video/player.pd

@@ -1,4 +1,4 @@
-#N canvas 729 355 730 680 10;
+#N canvas 727 354 730 680 10;
 #X text 504 68 reçoit données capteur;
 #X text 504 87 gère affichage joueur;
 #X obj 140 167 alpha;
@@ -7,12 +7,11 @@
 #X msg 71 55 0;
 #X obj 71 35 loadbang;
 #X obj 140 115 spigot;
-#N canvas 1 52 802 447 tripleAnneau 1;
+#N canvas 1 52 802 447 tripleAnneau 0;
 #X obj 60 87 pix_texture;
 #X obj 134 63 r /player/circle/texid;
 #X obj 60 142 repeat 3;
 #X obj 60 177 t a b;
-#X obj 99 253 counter 3;
 #X obj 60 120 t a b;
 #X obj 197 270 route 0 1 2;
 #X obj 60 411 color;
@@ -148,61 +147,62 @@
 #X obj 362 9 r /player_level;
 #X obj 362 31 route \$1;
 #X obj 60 53 inlet;
-#X connect 0 0 5 0;
+#X obj 99 253 cyclone/counter 3;
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+#X connect 44 0 0 0;
+#X connect 45 0 5 0;
+#X connect 45 0 9 0;
 #X restore 256 504 pd tripleAnneau;
 #N canvas 403 137 662 840 player#+sensor 0;
 #X obj 200 318 loadbang;

+ 95 - 95
uki-video/uki

@@ -3,87 +3,87 @@
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 /ev/buf/GAME/color/ds/slave 0
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 /ev/gemwin/dimen/x/ds/slave 0
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 /ev/gemwin/offset/y 0
 /ev/gemwin/offset/x 1920
-/ev/gemwin/dimen/y 480
+/ev/gemwin/dimen/y 800
 /ev/gemwin/dimen/x 640
 ======================== SCENE 1 <unnamed> ========================
 #settings