#N canvas 55 122 821 650 10;
#X declare -path . -path .. -path data -path ../data -path ev-in -path
../ev-in -path ev-main -path ../ev-main -path ev-pano -path ../ev-pano
-path ev-pro -path ../ev-pro -path libs/gil -path ../libs/gil -path
libs/kollabs -path ../libs/kollabs -path media -path ../media -path
ev-glsl -path ../ev-glsl;
#X obj 413 45 cnv 15 380 400 empty empty empty 20 12 0 14 -204786 -66577
0;
#X obj 562 59 gemhead;
#X obj 562 111 pix_image;
#X obj 562 133 pix_texture;
#X obj 614 59 loadbang;
#X obj 432 59 gemhead;
#X obj 8 8 cnv 15 785 32 empty empty EXTENDED_VIEW_2x2_easy_projection_module
20 12 0 14 -233017 -66577 0;
#X obj 8 452 cnv 15 400 180 empty empty description 5 8 0 12 -233017
-66577 0;
#X msg 614 81 open ../media/cam2.jpg;
#X obj 422 325 ev_gemwin;
#X obj 432 157 ev_pro_22easy \$0;
#X obj 413 520 cnv 15 380 60 empty empty inlets/outlets 5 8 0 12 -233017
-66577 0;
#X text 417 556 Inlet 2: texture ID;
#X text 417 540 Inlet 1: gemlist;
#X obj 413 452 cnv 15 380 60 empty empty creation_arguments: 3 8 0
12 -191407 -1 0;
#X text 418 471 1st: module ID \, needs to be unique \; 2nd: storage
domain \, see [ev_storage-help] for details;
#X text 587 540 Outlet 1: gemlist;
#X text 419 302 [ev_gemwin] is needed for cursor interaction support.
;
#X text 430 240 [ev_declare] loads all the needed pathes.;
#X obj 413 587 cnv 15 380 60 empty empty parameter_list 5 8 0 12 -233017
-66577 0;
#N canvas 0 22 378 556 parameter_list 0;
#X obj -42 3 cnv 15 360 540 empty empty PARAMETER_LIST 20 8 0 14 -233017
-66577 0;
#X text -35 29 /ev/pro/<id>/vertex/top/left/x ---- top left x \; /ev/pro/<id>/vertex/top/left/y
--- top left y \; /ev/pro/<id>/vertex/top/right/x --- top right x \;
/ev/pro/<id>/vertex/top/right/y --- top right y \; /ev/pro/<id>/vertex/bottom/left/x
--- bottom left x \; /ev/pro/<id>/vertex/bottom/left/y --- bottom left
y \; /ev/pro/<id>/vertex/bottom/right/x --- bottom right x \; /ev/pro/<id>/vertex/bottom/right/y
--- bottom right y \; /ev/pro/<id>/texture/top/left/x --- top left
x \; /ev/pro/<id>/texture/top/left/y --- top left y \; /ev/pro/<id>/texture/top/right/x
--- top right x \; /ev/pro/<id>/texture/top/right/y --- top right y
\; /ev/pro/<id>/texture/bottom/left/x --- bottom left x \; /ev/pro/<id>/texture/bottom/left/y
--- bottom left y \; /ev/pro/<id>/texture/bottom/right/x --- bottom
right x \; /ev/pro/<id>/texture/bottom/right/y --- bottom right y \;
/ev/pro/<id>/state --- turn module on (1) / off (0) \; /ev/pro/<id>/texture/weight/x
--- distance weight x \; /ev/pro/<id>/texture/weight/y --- distance
weight y \; /ev/pro/<id>/set_alpha --- set alpha to value "1" \; /ev/pro/<id>/grid/state
--- turn on(1)/off(0) grid \; /ev/pro/<id>/grid/res/x --- grid horizontal
resolution \; /ev/pro/<id>/grid/res/y --- vertical grid resolution
\; /ev/pro/<id>/grid/width --- grid line width \; /ev/pro/<id>/grid/color/h
--- grid color hue \; /ev/pro/<id>/grid/color/s --- grid color saturation
\; /ev/pro/<id>/grid/color/v --- grid color value \; /ev/pro/<id>/grid/color/a
--- grid color alpha (opacity) \; /ev/pro/<id>/grid/tex/state --- grid
texture state \; /ev/pro/<id>/grid/tex/open --- grid texture open dialog
\; /ev/pro/<id>/grid/tex/load --- reload grid texture \; /ev/pro/<id>/grid/tex/flip/horizontal
--- flip grid tex \; /ev/pro/<id>/grid/tex/flip/vertical --- flip grid
tex \; /ev/pro/<id>/cursor/mode --- mouse interaction mode \; \;;
#X restore 478 617 pd parameter_list;
#X text 606 413 click "create" to start;
#X obj 432 263 ../ev-main/ev_declare;
#X text 12 469 This abstraction is an alternative to the ev_pro_22
abstraction \, especially for use on older graphic chips. It has the
same functionality to distort a vertex in 4 cornerpins. Input is textured
on a [curve3d] object \, where all 4 cornerpins can be translated independently.
\; IMPORTANT: the vertex parameters have the same \, ID-related \,
send&receive-parameters. In the case you mix easymap and pro_22 or
pro_33 abstraction in one patch \, make sure they all have different
IDs. \; This is useful \, if you realize problems with the shaders
\, so that you can quickly replace the projection modules with the
easymap-modules and can still load the same presets.;
#X text 557 9 (c)2011 Peter Venus & Marian Weger \; /part of EXTENDED
VIEW toolkit/ gpl v3;
#X obj 8 45 cnv 15 400 400 empty empty gui_controls 5 8 0 12 -204800
-66577 0;
#X text 11 65 on/off: toggles projection plane state;
#X text 11 77 settings: opens settings window;
#X text 12 127 vertex position parameters: control the x/y position
of the;
#X text 11 163 grid_texture:;
#X text 11 166 _____________;
#X text 11 183 state: turn on grid to replace the texture \; open_new_file:
load your own grid image \; reload: reload the given image file \;
flip: flip grid horizontal(<->) or vertical(^v).;
#X text 11 243 cursor_interaction:;
#X text 10 246 ___________________;
#X text 11 264 cursor_mode:;
#X text 42 281 vertex_mouseover: show vertex control points if hovered
\; vertex_permanent: show vertex control points permanently \; texture_mouseover:
show texture control points if hovered \; texture_permanent: show texture
control points permanently \;;
#X text 11 343 rendered_grid:;
#X text 10 346 ______________;
#X text 11 364 state: turn grid on/off;
#X text 11 377 Resolution:;
#X text 84 377 set vertical (y) and horizontal (x) grid resolution.
;
#X text 11 391 line_width: set thickness of the grid lines;
#X text 11 404 COLOR: set the color of the grid;
#X text 53 417 (H = hue \, S = saturation \, V = Value \, A = alpha)
;
#X text 180 138 projection primitives 4 corners;
#X text 11 103 settings window;
#X text 10 112 ===============;
#X obj 413 654 cnv 15 380 140 empty empty additional_information 5
8 0 12 -233017 -66577 0;
#X text 427 672 Can be controlled via OSC \, which uses the same syntax
as the EV internal send/recieve message system see paramter-list below
for additional information about the specific parameter-names.;
#X text 425 737 This Object is connected to the Data Storage System.
All the vertex and texture coordinates and the softedge settings can
be morphed between scenes individually.;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 3 1 10 1;
#X connect 4 0 8 0;
#X connect 5 0 10 0;
#X connect 8 0 2 0;
#X coords 0 650 1 649 85 60 0;
