copie de kinectLike.vert 185 B

12345678910
  1. varying float depth;
  2. void main()
  3. {
  4. gl_FrontColor=gl_Color;
  5. vec4 v = (gl_ModelViewMatrix * gl_Vertex) + 4.0;
  6. depth = v.z;
  7. gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
  8. }