- varying float depth;
- varying float XYlimit;
- void main()
- {
- gl_FrontColor=gl_Color;
- vec4 v = (gl_ModelViewMatrix * gl_Vertex) + 4.0;
- depth = v.z;
- if (abs (v.x) > 1.0 ) {XYlimit = 0.0;}
- else {XYlimit =1.0;}
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- }
|