1234567891011121314151617181920 |
- varying float depth;
- varying float XYlimit;
- uniform float pos;
- uniform float thres;
- void main (void)
- {
- vec4 color = gl_Color;
- //color.r = cos(depth);
- //color.g = cos(depth+3.14*2.*0.333);
- //color.b = cos(depth+3.14*2.*0.666);
- if ((depth<=pos+thres/2.0 && depth > pos -thres/2.0) && depth > -1.0)
- { color.a = 1.0;}
- else {color.a=0.0;}
- //color.a *= XYlimit;
- gl_FragColor = color;
- }
|