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- /*
- spoutSharedMemory.h
-
- Thanks and credit to Malcolm Bechard the author of this class
- https://github.com/mbechard
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Copyright (c) 2014-2015, Lynn Jarvis. All rights reserved.
- Redistribution and use in source and binary forms, with or without modification,
- are permitted provided that the following conditions are met:
- 1. Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- 2. Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
- EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
- INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #pragma once
- #ifndef __SpoutSharedMemory_ // standard way as well
- #define __SpoutSharedMemory_
- #include "SpoutCommon.h"
- #include <windowsx.h>
- #include <d3d9.h>
- #include <wingdi.h>
- enum SpoutCreateResult
- {
- SPOUT_CREATE_FAILED = 0,
- SPOUT_CREATE_SUCCESS,
- SPOUT_ALREADY_EXISTS,
- SPOUT_ALREADY_CREATED,
- };
- class SPOUT_DLLEXP SpoutSharedMemory {
- public:
- SpoutSharedMemory();
- ~SpoutSharedMemory();
- // Create a new memory segment, or attach to an existing one
- SpoutCreateResult Create(const char* name, int size);
- // Opens an existing one
- bool Open(const char* name);
- void Close();
- // Returns the buffer
- char* Lock();
- void Unlock();
- void Debug();
- private:
- char* m_pBuffer;
- HANDLE m_hMap;
- HANDLE m_hMutex;
- int m_lockCount;
- const char* m_pName;
- int m_size;
- };
- #endif
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