Browse Source

basic UI control through OSC

Etienne Landon 8 years ago
parent
commit
3629388708
1 changed files with 22 additions and 22 deletions
  1. 22 22
      main.pd

+ 22 - 22
main.pd

@@ -182,7 +182,7 @@ right_elbow right_foot right_hand right_hand_tip;
 #X floatatom 1079 254 5 0 0 0 - - -, f 5;
 #X floatatom 1104 279 5 0 0 0 - - -, f 5;
 #X floatatom 1125 303 5 0 0 0 - - -, f 5;
-#N canvas 1107 210 767 718 toUE4 1;
+#N canvas 1239 238 767 718 toUE4 1;
 #X obj 19 211 list trim;
 #X obj 19 233 mrpeach/packOSC;
 #X obj 138 214 loadbang;
@@ -222,24 +222,24 @@ right_elbow right_foot right_hand right_hand_tip;
 1;
 #X msg 596 -57 /scene/camera \$1;
 #X obj 472 -66 line;
-#X msg 469 11 /avatar/springCam/position \$1 \$2 \$3;
 #X obj 472 -15 pack f f f;
 #X msg 468 -104 -2000 \, 0 5000;
 #X msg 62 90 /avatar/animIndex \$1;
 #X obj 62 69 hradio 15 1 0 8 empty empty empty 0 -8 0 10 -262144 -1
--1 1;
+-1 0;
 #X msg 260 -8 /avatar/smoothing \$1 \$2;
 #X obj 260 -30 pack f f;
 #X obj 62 113 s toUE4;
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 -1 -1 12700 1;
-#X obj 65 20 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144
--1 -1 0 1;
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+-1 -1 10200 1;
 #X obj 263 -94 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144
 -1 -1 11500 1;
 #X obj 284 -74 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144
 -1 -1 4800 1;
 #X obj 281 -54 t b f;
+#X msg 469 11 /avatar/springCam/position \$1 \$2 \$3;
 #X connect 0 0 1 0;
 #X connect 1 0 32 0;
 #X connect 2 0 31 0;
@@ -276,27 +276,27 @@ right_elbow right_foot right_hand right_hand_tip;
 #X connect 27 0 16 0;
 #X connect 28 0 29 0;
 #X connect 29 0 31 0;
-#X connect 30 0 45 0;
+#X connect 30 0 44 0;
 #X connect 31 0 32 0;
 #X connect 32 0 28 0;
-#X connect 33 0 45 0;
-#X connect 34 0 39 0;
+#X connect 33 0 44 0;
+#X connect 34 0 38 0;
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 #X connect 36 0 1 0;
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-#X connect 38 0 1 0;
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-#X connect 48 0 44 0;
-#X connect 49 0 50 0;
-#X connect 50 0 44 0;
-#X connect 50 1 44 1;
+#X connect 38 0 50 0;
+#X connect 39 0 37 0;
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+#X connect 41 0 40 0;
+#X connect 42 0 44 0;
+#X connect 43 0 42 0;
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+#X connect 46 0 33 0;
+#X connect 47 0 43 0;
+#X connect 48 0 49 0;
+#X connect 49 0 43 0;
+#X connect 49 1 43 1;
+#X connect 50 0 1 0;
 #X restore 100 497 pd toUE4;
 #N canvas 0 50 450 300 todo 0;
 #X text 16 20 add gem rendering through spout for JA monitor with;
@@ -566,7 +566,7 @@ max \, camdist min;
 #X connect 73 0 66 0;
 #X coords 0 -1 1 1 330 150 1 150 100;
 #X restore 361 214 pd cameraZoomControl;
-#N canvas 498 56 1008 860 cameraZoomControl2 0;
+#N canvas 498 56 1008 860 cameraZoomControl2 1;
 #X obj 151 119 cnv 15 328 130 empty zoom-state empty 20 12 0 14 -261689
 -262144 0;
 #X obj 293 126 flatgui/popup 124 25 #ffffff poses none tpose larm ZI